A short animation commissioned for Peter Burr’s touring media project Special Effect connecting Tarkovsky’s Stalker to its original text Roadside Picnic by the Strugatski Brothers.
Animation
If second lives have grown into the landscape of social network space and avatars engage a full range of human emotions and experience, it follows that they would eventually encounter existential questions. A plot of land is purchased in the online network of SecondLife and a simple questions is asked: Where do discarded 3D objects go and can we build a dumpster to accommodate them? To find out eteam set aside a year to let this virtual land use problem unfold and what is captured in Prim Limit is the lived experience of avatars managing and recording this dumpster.
Primavera is a frenetic experimental animation that documents the pandemic and the Black Lives Matter protests as they intersect in springtime Brooklyn. Shot during isolation on a phone, the video explores the effects of imposed distance on touch and intimacy, the proximity of an invisible virus and invisible deaths, and the revolt against the racist, corrupt systems that commodify, exploit and render their most vulnerable citizens disposable.
Re-Animation 3,4, & 2 are short animations created by looping images of dead insects taken from the artist’s own amateur entomological collections. Each frame of video within a loop is an image of a separate insect in its own distinct contortion. The variety of contortions, coupled with the similarity between insects of the same species, creates the stop motion movement of an individual insect in the final video.
Based on a set of drawings that depict George W. Bush's administration as wounded soldiers in the war against terrorism, RE:THE_OPERATION explores the sexual and philosophical dynamics of war through the lives of the members as they physically engage each other and the "enemy." Letters, notes, and digital snapshots "produced" by the members on their tour of duty become the basis of video portraits that articulate the neuroses and obsessions compelling them toward an infinite war.
Red House is an animation that playfully explores metamorphosis in relation to the stability and structure of housing. Created using the AMIGA computer console and Deluxe Paint IV software, hand drawn sequences delight in the constant reconfiguration of images, characters and forms.
Animated by Barry Doupé
With sound design by James Whitman
The fleeting memories of a melting infant – live action, animation and re-photography (through ice).
Bookended by moments of kitsch, the main section of ‘RFAIB’ - which makes up 3/4 of the film’s running time - suddenly takes a decidedly more experimental tack. Here’s how and why…
Having read in Visionary Film how Ken Jacobs went around his apartment projecting a 16mm print of Joseph Cornell’s Rose Hobart.
Steve Reinke has long been lauded for his irreverent, philosophical, and often acerbic works, which typically adopt the form of personal essays to wryly bend and reread wide-ranging topics, from pop culture, to sex, to theories of visual perception and beyond. Reinke’s video, included in the 2014 Biennial, Rib Gets in the Way, is narrated in the first person by Reinke, and addresses mortality, the body, the archive, and the embodiment of a life’s work.
To the background of village celebrations a father questions his daughter about a suspected lover. She cleverly deflects him with her answers but the passions rise, the villagers take sides and what began as harmless banter becomes bitter and angry. Inarticulate with rage the father mounts his horse and the male villagers set out to begin a cycle of violence seemingly without end. In this traditional Nordic song a pattern of developing and irrevocable anger emerges which we are familiar with both in domestic violence and international conflict.
Separation of the (Earth by Fire) is a multi-disciplinary project that includes print collages, audio, and video. Together these works rethink the politicization of the image of the child, using David Wojnarowiczʼs “One Day This Kid Will Get Larger,” as a conceptual springboard. From pre-existing mainstream films, the video uses imagery of violent encounters between children and adults.
Small Miracles is a suite of eight video animations in which the artist conjures up and controls forces of nature. Ignoring rational constructs of what is possible, Hechtman creates imaginary works to ground science fiction in the everyday experience. Coupling feminism and natural phenomena, the videos are located in the liminal space between fantasy and the everyday.
Some Ghosts incorporates embroidery and stop-motion animation techniques to create a colorful dreamscape in which an unwitting spaceman releases angry spirits from a haunted medicine cabinet.
Songs of Praise for the Heart Beyond Cure is a fourteen-minute experimental video that unfolds through a series of short episodes. "To describe Cooper Battersby and Emily Vey Duke's new video as ironic doesn't do it justice.
Songs of Praise for the Heart Beyond Cure is a fourteen-minute experimental video that unfolds through a series of short episodes. "To describe Cooper Battersby and Emily Vey Duke's new video as ironic doesn't do it justice.
Prophecies of doom, disaster and political catastrophe envisioned by some of the world’s most famous psychics between the 1960’s and the year 2001 are conjured up through 3D-animation, industrial films, text and historical footage -- the sum of which combine to form a visually stunning meditation on the forces that are driving us into a dark, paranoid and uncertain future. Soothsayer reconsiders yesterday’s daunting and sometimes whimsical predictions for the future after they’ve been outpaced by time.
Part of paraconsistent sequence series and the hauntology series.
A radical reworking of an etching by Italian artist Giorgio Morandi, brought to life by engraving fame by frame into the photographic emulsion of color filmstock. The viewer is taken on a journey through the etching, accompanied by the sounds that the artist might have heard from his window as he worked.
They say there are only two stories in the world: man goes on a journey, and stranger comes to town.
Six people are interviewed anonymously about their experiences coming into the U.S. Each then designs a video game avatar who tells their story by proxy. Goss focuses on the questions and examinations used to establish identity at the border, and how these processes in turn affect one's own sense of self and view of the world.
Animation by Dan Sandin
Algorithms by John Hart and Yumei Dang
Programming by Dan Sandin and Shalini Venkataraman
Visionary Leadership by Tom DeFanti
Mathematical leadership by Louis Kauffman
Music Composition and Performance by Stephan Vankov
Produced at the Electronic Visualization Laboratory, UIC, and Calit2, UCSD
The set of Bewitched is a spiritual battleground of overlapping zones — human, alien and cyborg — in Bobby Abate's latest ontological mystery film.
Tender Bodies is a 3-D computer animation that uses the logic of computer games to collapse and reconstruct narrative space. Narrative scenes are connected through a constantly shifting environment of bridges and tunnels. The inhabitants of this landscape are genetically or cosmetically altered. They like to eat and go to parties and experiment on things they don’t understand.
Experimental but heartfelt, all fiction + mostly video.
Featuring: phantoms, parakeets, some animation, much smoke, Super 8 hi-jinks, several actors.
A compilation of too-close observation, animation, and stolen moments, The Seven Wonders of the World adds an eighth: survival at the edge of the known universe — bare-plus life.
Combining shaky close-ups and stop-frame animations, the video examines people living at the margins of the society, struggling to survive.
In order of appearance: Raymond Beaudoin, Beverly Murray, Ralph Monk, Pauline Mellor, Robert Smith.
Hatsune Miku is a co-creation platform, personified by a cute and oddly seductive animated character. Fans bring her to life by creating content that she “delivers”. Her entire persona: lyrics, music and animation – is fan created, and that's her charm. Cosplaying Hatsune Miku, Ann Oren goes to Tokyo for a performative journey among these fans and explores the Miku phenomenon as an expression of collective fantasy. The habits of Miku's fans is a familiar exaggeration of our social media habits, that flood us with crowd creativity.