The Disappointment: Or, The Force of Credulity is a documentary about the search for four lost treasures buried on a single farm in Missouri. These treasures include a Spanish explorer's gold, silver from the Civil War, mysterious stone carvings, lost texts, and a wife's attempt to heal her husband and protect herself and her children. Part personal documentary and part historical essay, The Disappointment traces the patterns of cultural forgetting etched in the landscape of the Austin Farm.
Language
Sentences is a beguiling, hypnotic meditation on the poetics of space.
2@ is part of the Pop Manifestos series, a five-video project realized in collaboration with Cokes' former students Seth Price and Damian Kulash, and originally conceived as part of a series for the conceptual band SWIPE.
I just got this tattoo — you can see it's still healing, the edges are raised like some sort of fancy business card — to mark the completion of this, Series One of my on-going project, Final Thoughts. So, on one wrist, facing fistward, a skull and, on the other, still tender and healing, a ghost. Let them be the mascots for the series, little cartoony avatars.
“Ursonate 1986 is the result of a transference process which utilizes computer and video technology to transport a 1932 phonetic poem, Ursonate, by the German artist Kurt Schwitters into a contemporary context. The poem is recreated by translating the original German phonetics into English for performance by a Macintosh computer. In the early 20th century, Dada artists who experimented with phonetic poetry were exploring the concepts of pre-language and pre-consciousness. The title of Schwitters' piece, Ursonate, translates as a primordial sonata.
Commissioned by the Whitney Museum of American Art and The American Center in Paris as part of their international Trans Voices project, Nation flashes contradictory formulations of language, politics, and medicine across a sharp and close screen. Blurring geography with the body's landscape, Nation reminds us that our bodies, like land, have been shaped by history into zones to be charted, conquered, divided, or made whole. "Think globally act locally," in one dense minute.
Using footage from a trip to the Orient, images of objects, products, the city and nature, Rankin investigates society's reverance for the "exotic" and the "pure" as manifested in tourism, Communism, Coca-Cola, Las Vegas, the Civil War, Hollywood, and photography. Examining the common idealisation of things distant in time or space, The Pure didactically reflects upon our societal penchant for categorization that begins with childhood games and is reflected in the way our culture organizes itself and the world around it.
When everyone has forgotten the romantic refrains of the Internationale sung in different languages, Pablito, a blue front Amazon parrot, capable of living to 100 years old, will remember. He rings bells and is learning to whistle, hum and sing the Internationale in French, Spanish and German.
Steve Reinke has long been lauded for his irreverent, philosophical, and often acerbic works, which typically adopt the form of personal essays to wryly bend and reread wide-ranging topics, from pop culture, to sex, to theories of visual perception and beyond. Reinke’s video, included in the 2014 Biennial, Rib Gets in the Way, is narrated in the first person by Reinke, and addresses mortality, the body, the archive, and the embodiment of a life’s work.
"Love at first sight, one night, down at Silverror’s Saloon!" Mickey R Mahoney and jonCates direct Silverror’s Saloon, the next film in the 鬼鎮 (Ghosttown) Glitch Western series of films and games. Written by Emily Mercedes Rich and jonCates, this experimental film queers, glitches, and questions the Western film genre. We encounter characters caught in a glitched cinematic magic moment: a love scene. First dance with a stranger. Home and far from home.
Identically dressed, and with sibling-like resemblance, performance artists Trevor Martin and Kym Olsen shift between spoken word and athletic dance choreography in a collection of 29 scenes. Set in various locations--including a gymnasium, an abandoned hospital, and a trailer park circus--Martin and Olsen slip between a ventriloquist and his dummy, a seducer and his surrogate, a doctor and his patient, and synchronized dance partners. The film examines a complex social psychology--questioning the colonization of the human body for various political, medical and religious agendas.
"John Smith uses humour to repeatedly subvert and frustrate potentially threatening content in an economically constructed tale of the narrator’s descent into paranoia and, ultimately, oblivion, as he is pursued, haunted, and finally destroyed by a mysterious peripatetic black tower. Throughout, both verbal and visual imagery are low key to the point of banality; shots of familiar inner city landscapes—terraces, tower-blocks and scruffy wastelands—are set against a narrative that is laconic and bathetic in the best traditions of English suburban comedy.
Taking its title from a sound design maxim and using it as a conceit to grasp the desire for connection, See A Dog, Hear A Dog probes the limits and possibilities of communication. In this liminal cinematic space, the fear of conscious machines is matched with a desire to connect with nonhuman entities. Algorithms collaborate and improvise. Dogs obey/disobey human commands, displaying their own artistry and agency in the process. Technology, from domesticated animals to algorithmic music to chat rooms, reflects human desires but has its own inventiveness.
Suzanne Anker (b. 1946) is an American visual artist and theorist. Considered a pioneer in the field of Bio Art, her work is situated at the intersection of artistic practice and biological science. Through a concern for genetics, climate change, species extinction, and toxic degradation, Anker draws focus on the “necessity for enlightened thinking about nature’s ‘tangled bank.’”
An audience-interactive game of Mad Libs, with support from a linguistically challenged newcomer. We replace various parts of speech in newspaper articles to create new, customized meanings.
Playing off the notion of “interactivity”, Utopia poses itself as a video game plugged into the social consciousness of contemporary California. The viewer/player seemingly makes choices from the menu offering utopian or dystopian realities; however, the score is always the same: the winner loses, and vice-versa. Features Rachel Rosenthal as the host of a macabre interactive game that pushes the boundaries of performance and interactive media.